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All the assets that I purchased from 2020 are missing. The latest Order History is 2019, too. I have the update info of lost asset about 3 days...
I ended up using 3d directly:)
Hello, I am still new to shaders. I am thinking about making 2d sprites to have 3d lighting and shadow. The current thought is collecting the...
I posted this Dynamic Batching question in the Shader forum and got the answer:
Hello all, I write a shader to scale the size of the model CGPROGRAM #pragma surface surf Standard fullforwardshadows vertex:vert...
After I turn off Dynamic Batching in Project Settings, the shader become the same in Scene and Game. But why is this? Is it a bug? I am using...
I tried to use a custom shader with a vert method, and tested 3 cubes void vert(inout appdata_full data){ float4 modifiedPos =...
Maybe I didn't set the right parameter, I think the matrix is not what I want. I tried the change m[0,0], m[1,1] and the whole view get scaled,...
Is it possible to add a stretching feature by vertex transformation?
Maybe this is a dumb question, isn't streching and bending actually the same?
How should I do it to scale along xyz axis? and I need to use orthographic view, I tried the projection matrix's example the camera becomes...
Hi, is it possible to use this asset to scale the scene along axis? For example, scale Y-axis to 1.5, then the gameobjects all become 1.5 times...
Hi, Is it possible to scale the camera view along axis so that everything in the scene looks scaled? For example, scale Y-axis to 1.5, then the...
Why is this asset become deprecated? Can we still use the old version in new unity engine?
Yeah, it's just nor very convenient to import the whole engine when I just want to use Inventory Engine or MMFeedbacks
Hello Reuno, maybe this has been asked before, can you make Inventory Engine and MMFeedbacks free for TopDown or Corgi owners?
Hi @coeing , Today I read part of your blogs. About the event, I assume it works like this: A contaxt listens to some events triggered by the...
I think this is the point that I am misunderstanding. As I said earlier I may used the asset in a improper way. If the game logic didn't have...
Hi @coeing , The reason I confused is exactly that I felt the decoupling benefit is similar compare to the traditional unity way Like the...
Hi @coeing , Thanks for the fast reply! I am still confused. Even if I use root/main data context, or put the main logic works into pure C#,...