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is there any update on this ? does the report have been made ? are there any workaround for this ?
so . again it might also be another of my stupidity. i left the .unity postfix for calling the scene. would be nice if there are an example in...
I am having problem when trying to load my test scene through loadsceneinplaymode from test script. it doesn't execute awake/start method of...
it was my stupidity all along. gitignore file. ignores package folder thus the dependency are ignored
i tried upgrading to unity version 2019.4.4f1 [SPOILER] [SPOILER]
As the title says. is there any workaround for this ? i used ci-cd to build my project. and i am trying to migrate stuff into UPM for cleaner...
I'm still trying out new input system, reading docs and watching tutorial. in the process i found several stuff that lead me to want to rant some...
I was excited reading serialize reference capability to work with interface. i thought i could simply assign a unity object that implement such...
Update : it somewhat fixed by 3d artist. it was model problem. but we still don't know what actually broke the model. the fix is molding / re...
i am building a mobile game for android & IOS using LWRP (for shader graph in 2018.4) the android build work and render perfectly fine. but when...
Any plan to make the lite version into UPM package ? i'm just lately getting into how UPM make my asset directory more clean
wow it looks nice i'll check it out. thanks
i see. but that will require me to add additional notes to readme in order to inform any of the package user. i'm just glad that version define...
well it would be nice if 2018 could have an updated asmdef editor so i can do that. since i can't force my team to instantly upgrade to 2019...
so thanks to the article and your response i met additional idea / problem i figured out it should be placed here as it is the proper thread for...
thanks for the reply Looks like i missed define constraint while reading through it so does this means i can create version defines and apply...
bumping thread
so the only solution is dividing my utilities into smaller packages and actually utilizing dependencies. i was wondering if there a way to not...
sorry if this some kind of necro bumping. but i need to know if this applicable to an entire assembly folder not only a script. i have separated...
I am used to making multiple extension script that i would move out across project for it's usefulness. but i'm debating myself whether i should...