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Hi there! We recently updated to the latest version to try out the new reflections! Fabraz posted earlier with some issues, which we now have...
Hi there, Did anything more ever come of the Surface Modifiers extension mentioned in the documentation? I saw a couple posts in this thread...
Thanks for the quick explanation and rundown of options, really appreciate it! I forgot to mention before that I'm already using the WaterGrid...
Hi there! I'm using the plugin for a project currently and its been looking and working great! I just ran into an issue with how it integrates...
Hiya, did you ever figure out the cause of this? Currently dealing with the same and would like to figure out what to change to have it behave...
Yup, landed on those threads previously. The editor script solution seemed promising, but only worked for inspector-based instances like for...
And an example of the collider drift when pausing the simulation:
@PhilSA or anyone else who's dealt with Animated moving platforms Replying to this way after the fact, but have run into the same issue in a new...
Good call, it was indeed because the color space was still set to Gamma. Thanks a bunch!
Hiya, I'm just starting out working with DOTS and am testing out the URP with the Hybrid Renderer. I've noticed a color difference between two...
Awesome, thanks for the info! Certainly sounds like a huge jump up on multiple fronts. Cheers!
Hiya @PhilSA , I was really glad to see the news with DOTS and that Rival is now usable on later engine versions. I used the Kinematic Character...
And to follow on this more basic question, I'm using EOS for some of the game's features, and see that they offer file encrypted file-storage,...
Hiya, I have built in addressables working to load scenes, but am having some trouble starting off with remote addressables. Starting off I'm...