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I would also like to know if this cool asset is still supported?
Wow thanks.. Can't believe this is the solution, but there you have it. Wait... the target variable is not defined. Where does this come from?...
No, it's a field ... [SerializeField] private ExposedReference<Transform> _transform ... This should definitely show up in the ScriptableObjects...
Well, normally when I have a public Field in a ScriptableObject, it will appear in the Unity-Inspector when selecting the ScriptableObject in the...
Thanks for this code. Looks awesome. I just tried it out in a little experiment and created a little ExposedReference<Transform> in a dummy...
OK, seems like you just have to change the hardcoded(?) path in the AssetHelper class (AssetHelper.cs) internal const string AssetPath = ... to...
Hi, I just tried your repository (both: with Package Manager via git import and just downloading the plain zip) and it does indeed compile in...
Thanks a lot. That explains which way to go with such integrations. I've already bought all 3 systems from the asset store, as they are just too...
Hey, thanks for the prompt answer. Could you elaborate a bit on the details? So you are saying that DS, QM, and L/H all use one and the same...
Hi, I'm planning to use Dialogue System, Quest Machine, and Love/Hate in connection with a high-level visual scripting system (like FlowReactor,...
Does this asset also allow to reference scene objects from assets, e.g. ScriptableObjects?
I have the same problem with 2020.1.2f1 How come nobody cares about such a serious issue This post is now almost a month old!
Hi, would you mind sharing a little boilerplate template project of yours to get started with? That would help a lot of developers out there.
Any idea when an official Odin integration is on the roadmap?
It has the potential to become a big thing, but there are some things that could be improved (while others are ingenious, like the variables as a...
I am wondering if this system is still under active development, or if it is abandoned (which would be a shame). The 0.2.5 version doesn't run...