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yes, you can. but if you want a car to have 1000kg and a cardboard box with 1kg and the two collide, in physx it will be like a 10kg car and 1kg...
the physx solver isn't that great. it uses a O(n) solver that trades in accuracy for speed (physics isn't a O(n) problem) and this means that it...
actionscript is as easy to steal as javascript. it would have to be obfuscated.
for molehill the engine needs to be recompiled to actionscript too. doesn't seem to require a rewrite. :) the adobe c/c++ to actionscript...
no, it wouldn't have to be rewritten. there is a c/c++ to javascript compiler that uses llvm. similar to what adobe offers for c/c++ to...
but didn't the creator of boo state somewhere that he is working on it? that's why i have asked...
does boo in the meantime also work for iOS development? (i did a forum search first but didn't find anything about it.)
there is a LLVM-to-JavaScript compiler. so you can compile c/c++ to javascript too. this has been done with the bullet physics engine for example....
i don't think that's the reason. there are voxel games that have shown that a lot more resolution would be possible. the minecraft game mechanics...
your stuff automatically is copyrighted. no need to do anything. how do you keep others from taking your stuff? difficult. :) if your stuff is...
why is it that the blender linux builds work without any problems on any linux distribution? this fragmentation stuff is mostly FUD. anyways......
the whole idea of native client is that it is inherently a lot more secure than normal browser plugins. that's the reason the project is existing....
yes, it probably still will take 2-3 years but you talked like it would never happen. and of course it makes sense to think about webgl, native...
of course native client will also work with other browsers if it turns out to work as well as planned. "don't intend to include it" means nothing...
shiva uses ODE? wow, i didn't know that. i have made very bad experiences with ODE. they should switch to a different physics engine.
i think to get a voxel terrain you just would have to ask one of the users who experimented with minecraft clones to implement a marching cubes...
http://blogs.unity3d.com/2010/05/19/google-android-and-the-future-of-games-on-the-web/ with google's native client there won't be the need for...
i find the flash ide quite useless unless you are doing animations. it's kind of nice that you can target the flash player for free with the flex...
i know. the only thing missing is a nice audio api for javascript and a way to hide the mouse cursor and go fullscreen and such stuff. then i see...
http://www.irrlicht3d.org/pivot/entry.php?id=1133 it is already there for engine developers though.