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You shouldn't really use mesh colliders with rigidbodies, it's very expensive.
Yeah that won't really work with a box collider, you'll want to use a capsule or sphere for ground movement
This is a very simple version of how it would work, but one thing you can do is create a float that scales up and down as you give input, so while...
I'm available for work again if anyone is interested.
Official Steam Page has launched! https://store.steampowered.com/app/2310230/Finding_Fern/
Awesome to hear! I hope you find it useful. I did manage to make a better version I may release at some point. Here is it in action. [MEDIA]
Wow sorry, seems I forgot to include the link to itch.io! My bad. The game and demo can be found here :) https://thatmanrobin.itch.io/finding-fern
Just uploaded a new version of the demo! Many improvements!
Massive Updates! 4 Chapters into the game and so much has changed! It's almost a different game. [MEDIA] [MEDIA] [MEDIA]
I'm a Unity developer with 6+ years using Unity and C#. I've worked on 2D, 3D, AR/VR, and Multiplayer, and deployed to PC, Mobile, MacOS. I've...
New lighting and shadows! It took 3 cameras, but the result was worth it. [MEDIA]
Preview of my Riverlands area coming up in Chapter 2 [MEDIA]
If anyone is interested in testing, I have a tester form available. Finding Fern - Tester Form
[ATTACH] Finding Fern: A Witches Tale [MEDIA] SUB To My Patreon For Early Access **AVAILABLE NOW** Demo can be found here DEMO Follow the...
Update reflection probes efficiently to have real-time reflections. Normally it can be very costly but if you minimize the amount of updates it...
Might be your mouse? It's reading directly from the input system so it can't rotate unless the axis is considered to be moving. Yeah you'd...
A preview of some melee combat. Still working on making it better. EDIT: accidently posted previous video lol [MEDIA]
Combat test [MEDIA]
It's in the tutorial, the line of code was velocity.y = body.velocity.y;
Update [MEDIA]