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tryied something like this but it is saving only one's object position, even if there are multiple objects in the MoveObject[] array. using...
okay, i managed to understand a bit how Json is working, and i made a script (composed from two scripts actually) wich is working now. But i...
Well, it is not working - when i play the game, i save using Alpha.1, then manually move the cube i have asgined the script to it, and when i load...
Hey guys, can somebody help me with this script ? I am pretty new in C#, and i looked at it all night but could not find the mistake. I want to...
for me it worked adding: using FilePathAttribute = AuroraFPSRuntime.Attributes.FilePathAttribute; under line 12 using UnityEngine; EDIT -...
a bit late, for me it worked by ticking and un-ticking Auto Generate from the Lighting window, and cancel generating lightmaps.
New demo available! [F] to enter/exit vehicle [LCtrl] to burnout [LShift] for wide open throttle [TAB] to raise the car up [Q] to reset vehicle...
Hey guys, new update and demo available! Will improve sounds as soon as possible, as they are recorded with my phone :) but except for that,...
I might exaggerated a bit with the acceleration, that s true. Yes, donuts - no problem, with burnouts - i'm still working on it. Thanks for the...
Hello guys, thanks for your attention! I've posted new video with my work in progress. As always, feedback is welcomed! If requested, i will post...
Thank you man! Your feedback made me decide to work this night till 6 am, hehe!
Thank you! Here is another video, and new demo! [MEDIA] New demo available here:...
Hello guys, my name is Alin, i'm from Romania, and i worked in the past 3 months on this project. I started with unity in 2013, loved it since...
Okay, after about 2 hours of fighting with the script, I have found that simply renaming the floats to use any name but not using "_" in their...
WheelCollider WheelHit Behaviour Hey guys! My project is a bit complicated and messed up, so I started a new one to see if I can reproduce the...