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Thanks for answer and hacky solution - I'll check it as soon as possible. I eagerly wait the next release.
Hi. Is it (and how) possible to "bake" somehow VPaintGroup to the mesh itself ? Say I made a scene with several prefabs, vertex painted them and...
Regarding something from release notes : Substance: XML presets can now be read from / applied to substances in the runtime API Any documentation...
Thanks, but this isn't what I'm looking for. In the video they were showing a previous version of this small FPS demo with normal textures and...
It was a presentation (or vid) from Unite (I presume) - showing the use of substances to reduce size of some kind of FPS game in webplayer. There...
Thanks for answers. I'd like to see how memory, drawcalls and FPS are looking on the different LOD stages. A simple scene containing several LOD...
I'll probably buy this too. Nicely looking simplier simplygon like solution for unity. Are you using Atangeo Balancer SDK ? Though before buying...
I have been Unity user for almost 1.5 years (although only recently registered here). I started to make a game in my spare free time when Unity...
Where the new version can be downloaded from ? It's not on the asset store.
Hi, I bought your tool recently, and it is quite a thing - good for my needs for speeding up the development. I wonder though how well your...