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Hi everybody, I don't know how to load an *.asset file from un assetbundle. Which is the type to use? If it had been a gameobject I would have...
Ahahha! My life, after Unity 5! And each of these options has other 1000 variations within it. And depending on what you choose you will have no...
Ok... this i s good to understand better. [ATTACH] https://unity.com/runtime-fee-estimator
Many Youtubers and players are talking badly about it... now the damage to our image is no longer confined only to us developers.
You can have any version. Once the game is compiled, you can replace or remove the logo into ???.dll using a decompiler. But it's not legal.
I was thinking the same thing... There is a "technical" way to eliminate or replace them but it would not be legal. Unfortunately, however, now...
However, I don't know if you've looked around, but the reputation and trust of developers and players on Unity products is ruined! I don't think...
Edit: Update from September 17 BenjiM_Unity said: ↑ We have heard you. We apologize for the confusion and angst the runtime fee policy we...
I understand you... I've been developing it for two years... and this morning I started studying Unreal and C++. It will take me a while to get...
Indeed! The concern that drives us to change the engine is not so much this decision (also because it doesn't affect many of us personally), but...
Yes, I'm also evaluating unigine, and graphically it seems to reach good quality.
Yes! The managers manage the company badly and instead of being kicked out they get very hight salaries and good millionaires every year. Funds...
Exactly. The proof of all this can be seen by seeing on YouTube that even the last idiot who has been using Unreal for a week is coming up with...
I understand your thinking and I am aware, but the problem is that other engines are too poor in resources and functionality. In recent days I...
I also think I'll move to Unreal eventually. It is a much more complete and advanced engine, while all the other options do not satisfy even half...
Yes, but unfortunatley i have to study c++ and all Unreal API :(
You have expressed most of my thoughts, assessments and concerns exactly. I've been developing my game for a year and a half... and now how can I...
I'm continuing to evaluate other engines... but my reflections are mostly on things that are very important to me, such as MecAnim which allows me...
Yes, I also thought about godot and stride... But we should actually get together on a project and expand it, creating a good community without...
While doing research I noticed many Open source engines that if we developers got together we could help develop to have a managed engine managed...