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Hi, we are preparing a fix for this one. Thanks for posting!
Hi, you will have to convert the recording to a humanoid compatible clip. Find the instructions here:...
Thanks for posting, as then we learn how we can improve the product.
Clips recorded using the companion app will only work on the VirtualCameraActor component. The actor has a driver (physical Camera or Cinemachine)...
The problem is we record euler angles for the FaceActor which Unity blends as regular float values. Unity's animation system will only blend...
We will make DefaultFaceMapper public and overridable in 3.x. Hopefully this will help.
Hi bakershah, The best way to check it out is if you prepare a small project reproducing the problem and send it to us using Help/Report a bug......
Hi chebe123, The version mentioned above is compatible with asset database v2. Upgrading to the new 2D Animation tools is the way to go. If for...
FaceCapture recordings do not interact with the avatar definition. They are just animation curves playing on the FaceActor component. The...
I'll try to explain why the character goes into the kneeling muscle test pose: The Avatar asset tells the underlaying animation system what...
We can add an event to the TakeRecorder where you could subscribe triggered when the recording state changes. Would that unblock you? We also have...
Hi GeniusKoala,. We are aware of that issue, but it is hard to reproduce. Maybe disabling assembly reloads on enter playmode can help. We will...
We can explore making a small tool to convert clips from VirtualCameraActor to CMVirtualCamera/Camera. Would that solve the issue? Cheers
https://forum.unity.com/threads/deprecated-anima2d-advanced-2d-skeletal-animation-plugin.369291/page-14#post-6599971 You can find here a version...
Anima2D is no longer under development and will be removed from the Unity Asset Store in early February. We strongly recommend that users make the...
You will need two renderers, sorted at the beginning and end of your range. The first one will draw to the stencil and the last one will clear it...
This version should contain the fix for this: https://www.dropbox.com/s/2opzeedhbk9qqn2/Anima2D_1.1.8_b2.unitypackage?dl=0 Cheers
Hi, can you PM me with a small project reproducing the issue? Thanks
The reason the thumbnails are not showing is the renderers in that prefab contain the sprites-default material. If you set a material that uses...
Changing the ppu changes the size of the mesh and the position of the bind pose matrixes in that mesh. The bones in the scene haven't been...