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We do re-enable the mouse pointer once the controller is unplugged. but if the controller calibration can only be done with the controller...
Hello, I was wondering if you had any suggestions on how I might only apply the calibration settings to a specific joystick map (eg- only apply...
We've recently been experiencing this issue as well. I posted it here:...
I'm getting a very similar report that i'm confused on: Trying to allocate: 18446744073694350344B with 16 alignment Clearly, we don't have an...
I just noticed this in our logs as well. It doesn't have "FX" in the log line....in fact it shows nothing at all:...
I was wondering if anybody had some insight on how to prevent a mouse click on a UI Slider from triggering select/deselect? I have 3 sliders that...
@Reichert Echoing @aer0ace question about a way to use simulation mode outside of 2018.2. We recently had to move to 2017 for our game, and just...
I was wondering if there was an easy way to see exactly why an assetbundle is dependent on another? I didn't see anything in the asset bundle...
@the1928tommygun Did you ever get this resolved? I'm having the same problem. I posted an issue on the github page, but figured I'd see if you...
Rewired support said that function is not used by them in anyway since they're plugging in at the native layer. Tried Deep Profile yesterday and...
UpdateScreenManagerAndInput CPU Spike on Controller Disconnect (Rewired) I noticed spikes in the profiler and hitches in the game when I...
Hello, I am building a UWP build for running on the Xbox One. I found this document from Microsoft on version controlling your UWP build from...