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can we configure rotation on cinemachine path node, not only position?
thanks very much,i will have a try.
there is a Box Collider On the walls ,unity is 5.6.1, cinemachine is 2.0. I test it on edit, drag the target.
I use Virtual Camera look at and follow a same target, then move target, Camera can move through wall(wall layer is default), Cinemachine Collider...