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And last not least - that didn't work out either for me. I guess it remains a problem with mono's clean-up. :(
On a side-note - my project differs a little here, I'm calling several functions of the DLL which again send me responses via callbacks, so I...
Hmm, I tried including UnityThreadHelper and declared my callee in an ActionThread now, which simply loops forever after declaration, waiting for...
Thanks, I've seen that one before, however I'm a little lost how this might help me, my threads are started (and probably can only be started) by...
Same problem here. Any official words or workarounds? Serious blocker to me.