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well its working a lot better then the way i was going but its not picking up the flags it gets near them and then goes to exit
i've made the changes ass suggested and it still only goes for one flag and does not move to exit
i'm attempting to get the AI unit within my game to fist find any flags within the scene and collect them and then once all flags are collected...
what would be the best why to do that as im trying different ways at the min and this is something im looking to get working as soon as
i have this script var speed : float = 5.0; var maxheight : float = 898; var minheight : float = -898; function Update () { if(...
Solved it
I'm having a small Issues with playerprefs i've got it so it saves the Score of my game and loads it but i'm trying to get to to accumulate...
im looking into converting the script above for the new UI system and ima wondering if im going in the right direction #pragma strict import...
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the main issue at the min are the two scripts that are not communicating with each other ask for the power bar is just not showing up at the min...
that would be good but i'm still using unity 4.5 version of unity at the minute
need some help again i have these two scripts and im just wondering if im going the right way or not here are the scripts the receiver #pragma...
i managed to solve part 2 of the issue but the power is still not showing up at the min
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I've got this power bar script which i'm having issues with which are 1. the power bar itself is not showing up and the screen 2. i keep getting...
Go a New AI Script but keep Getting this error NullReferenceException: Object reference not set to an instance of an object...
Hi there i.m trying to change this script so that it looks for the player and head in its generle direction but using the built in navigaition of...
i have unity pro and im trying to change the logo on the web player to one of my own here is what i have <!DOCTYPE html PUBLIC "-//W3C//DTD...
i've found Application.OpenURL() to work but you will be better putting it in an if statement with and else for example only if(!app) {...