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Here are the shell scripts I use to automatically push builds to HockeyApp. Put these in your repo, then, under "Advanced Options", put in the...
This is still occurring for my team! I put in an urgent support ticket 4 hours ago; figured I'd hedge my bets by posting here too. EDIT: 24 hours...
I'm having the same error. This bug steamrolls my team's continuous-integration system, because even when the project builds successfully, we get...
Bumping this. Has anyone figured out where Unity stores the Minify player settings? And how to save those settings in source-control so UCB can...
Wow, almost exactly a year later, I come here with the same problem! I'm still searching for evidence that other people have experienced (and...
I just answered that three posts up :P Look at post #64 in this thread.
I have many questions about how to use the security patches, too. I am maintaining over a dozen legacy projects that were written in many...
I just ran into this same issue quite recently! Here's how I got LFS pulling working: Before anything else, I had to learn that there's a...
Thanks for the replies. Any updates on this? The documentation online still lists the incorrect information.
Alternate solution: click on a .a or .h file in your iOS plugins, and in the Inspector panel you should see "Framework Dependencies." Check...
I haven't tried this yet, but I think you can strongly link the Game Kit framework in a post-process method, like so: using System.IO; using...
I'm almost positive the instructions listed on Unity Cloud Build are wrong. When UCB generates an SSH key for you, you should go to your PROJECT'S...
Hi all, I am using the method PBXProject.AddFrameworkToProject, as described on this page:...
That's all it took to get a functional method! Thanks for the quick reply! I hope the documentation gets updated to be more clear, and to use the...
Garth-Smith, the builds are still failing. Looking into the log, I see that UNITY_CLOUD_BUILD is put in as a custom define without my...
Oh, I totally missed this before I posted my last response!! I do not have that defined in my config, I will try that and report back!
Phooey, I can't believe I missed that! Well, regardless, my project still does not build. This time, I get no errors until the very end: 1603:...
Hi liortal, I've tried both your the docs' version and your version of accessing the BuildManifestObject, but with no success. When I try your...
Hey all, I want to gather some data from the Unity Cloud Build Manifest from within a pre-export method. Specifically, I'd like to collect the...