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Awesome. I'm just having trouble figuring out what's server and what's client-side and how to get the appropriate information exactly where I need...
So do the ugly, tedious work-around of an animation state machine and send states to all the clients instead of letting Mecanim automatically sync...
Unity is surprisingly unapologetic about its freedom of usage from what I've seen. If you can market a VR product to businesses, where that kind...
So basically keep an integer and increment it every time... does it have to be different every time even when you're swapping between client and...
Hmm... so the... method gets sent to the opposite of what's calling it? So, say I call a method that just changes a variable from the server,...
Do you happen to have a link describing exactly how to use those? After hours of looking around, I've only found vague information pieces that...
M'well... from my (Limited) understanding of SyncVar, it's supposed to sync across all clients... but only one client needs to know about it, and...
The primary issue is going to be figuring out how to store it locally, which is the part I'm trying to figure out myself at this stage. However,...
Here's my question: When you try to change the name, does it work on the client you changed it on, or does it just completely do nothing? Reason...
I'll have to experiment with a couple items for rotation soon anyway, so I'll see if I can get uncontrolled objects to sync. I haven't been in a...
I'm kind of puzzled by the question, as it requires a lot more information before it can be answered. First: How are you communicating from Unity...
I think that's done by checking if (isServer) ... so basically if (!isServer) return; would be put right at the start of any function you're...
It's my guess that by 'not working' you basically mean that you're able to see the movements on your end but not able to see them on a second...
If a player isn't spawned in, the name variable wouldn't exist, so you couldn't assign to something that doesn't exist. So, you have some options:...
Struggling to figure out how to change information on the specific client (Or the client's character or client-related information) based on a...
After maaaany hours over the past couple of days of experimenting and poking at it, I've made (Some) progress on this. I finally found a...
I'm working on a little project that involves the ownership of land, buildings, and even units. Think of it a bit like an RTS. Try as I might, I...
I made a simple staff and threw it into the world, wrote a short script to make it so that a temporary animated character could pick the item up...