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What if it's interrupted before the first ProcessPurchase returns anything? Anyway, what concerns me most here is it's a MethodAccessException,...
We have a backend server to validate every transaction so we always return PurchaseProcessingResult.Pending when Unity IAP ask ProcessPurchase. We...
Tested with: Android 6, Unity 2018.4, UnityIAP 2.2.8. To reproduce: Purchase a product. After confirming the payment in Google Play popup, cut...
1. The sprite is already set to Full Rect. 2. This very basic red rectangle is created to reproduce the issue, the rect in my project also failed...
With Physics, when pausing editor, where should I expect a entity being render relative to its translation? [ATTACH] Static [ATTACH] Moving...
With HR 0.8.0 on 2020.1.10, I got some severe errors, things are busy on the screen so I'm not sure if it's caused by entities getting destroyed....
Well It turned out that the collider lives in a blob that I dispose after the entity conversion. It was the first time I deal with DOTS Physics...
In my project, entities got created and destroyed frequently, all of them is getting attached with Physics components, If I play with...
Similar things happened to me that stop me from continuing the project: 1) when both IL2CPP and Mono for Linux installed, IL2CPP is considered...
I figured it's one of the system from my colleague updating at wrong order, though this can not explain the funky random behaviour that sometimes...
When revising a piece of code from my colleage, I noticed something weird. Following are 2 implementations of following camera, both works on Main...
For some reason, I can not just instantiate preset entities but have to add the desired component data to entities created at runtime. My current...
I hope we can focus on the core idea here: The custom world feature is there and it's conflicting with package systems being internal, my proposal...
I guess the most troublesome part about calculating the voxel mesh then pass it to DrawInstanceIndirect is to sort the chunk...o_O?
I mean why are you using Mathf instead of Unity.Mathematics? Burst is a lot about SIMD and they made Unity.Mathematics for Burst, if you want to...
You are using Mathf...?
Gosh, Burst was turned off. Gotta always checks it first..... [SPOILER]
I guess it's that when the ConvertToEntity start, the DefaultGameObjectInjectionWorld is not set yet.
So I created a new project and install every packages all from package manager (so all packages fresh It seems that fixes it, I moved all old...
I can confirm this issue exists, would you help me take a look on any Camera component in your project? Does it looks like this (old style):...