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Being a Programmer-Designer. I have thought of making a TCG framework for myself. I would REALLY be interested in this if it had the following:...
This is strange, I downloaded the latest package on the webpage and it still gives me the error. :S I am using Grids 1.8 - the latest asset store...
Hi Herman, You guys really listen to your customers. I like the fact that you've implemented a Match3 example. :)...
Hello! Thanks for the Distance function. It works for me now :) Also for the explanation of the cost. I get it now - I think :P
Thanks for the quick reply. That answers a few questions. But I am still wondering the use of heuristic cost actual cost to a lay-man. What is...
Hi, First of all - I was testing out the new Grids 1.8 it is a neat piece of work. 3 questions : So I was trying to work with pathfinding on...
Excellent! Can't wait :D
I agree on one point - the documentation could be practical. I am guessing a couple of video tutorials on teaching the basics will go a LONG way...
Hi, I just checked the package. The old error is gone but I got this warning. The class defined in script file named 'LightsOutHex' does not...
Hi, I am having trouble using Grids with DF GUI. Help please? Used this example :...
Hey buddy, AFAIK - Its a paid plugin. I have been following the author's work since almost the first version and I use it in every game I make...
Hello I have a some feature Requests in order of Importance, Can you give us : 1: Grid Pivot (This will essentially let you decide the exact...
DF-GUI, support please. I am moving myself away from the Horror called NGUI.
Hi, It seems the issue cloud also happen with Static Batching of multiple mesh renderers sharing the same 'baked' mesh. In my case, This Starting...
This is brilliant! Let me try this out and get back to you with the results. And since I am using only one level - it goes very well with this...
*bump*
*bump* Anyone? I am at a loss here...
Hello! This sounds great. Yes, indeed - a test version would be awesome. I have registered on your support forums. And if you could include a...
Strange. I have tried the same... I stored my material first. Faded it in by assigning it a new material with a different shader and then...
No. We are just "placing" chunks procedurally. I am not really making meshes on the fly. So... before I build the game, I can place all the...