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Hi, I'm in trouble with Fbx(avatar) files in Unity. When the character fbx file is imported from Maya, the rotation value of the bone...
Thank you for replying, sadly, to change "textureWidth" to 4096 was not helpful :( btw, even if I mitigate this problem, If I build it and run it...
Sorry for noob question, I've opened AssetPostProcessorReorderBones, but I don't know how to fix it. I'd really like to use high vertex counts. Is...
[ATTACH] [ATTACH] I tried DQ on 2019.3.15f1 as you set it up. But it breaks as shown in the picture. I can't find any trouble in GPU-Z, my...
For using HDRP, I wrote the code above but failed. if you don't mind, Please share the code, I really want to use a custom shader like...
Please help, I think this problem is from Shader. [IMG][IMG] 'MadCake/Material/Standard backed for DQ skinning' was used as shader. The character...
Then can I check if DQ is applied only when I play the animation?
Thank you for replying. here is example project link : https://drive.google.com/file/d/1eJL1Je-OxxANLy0qLpfy_Tg3wAI5qx9v/view?usp=sharing An...
Hi, I failed to setup DQ skinning. I followed 'How to setup' in github. Unity version is 2019.3.12f1 and this character(from Daz3d) has lots of...
Good job, I will try soon.
Its Interesting, character setupwithout roll bones. I guess you used Daz3d Character for sample pic in git. could you share example for a buldging...
Hi, I'm in interested in your DQ. btw, I read the threads, Which version of Unity3d do you recommend to use for latest DQ(1.4)?