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Same problem macOS Ventura 13.0 macbook pro m1
And I'm not saying that it was dropped. This seems to have a low priority now.
I have been watching ECS from the very first preview versions. It really seems that the IPO has passed and now all this is not needed. In their...
Yes, but it was written in March. And here we already have April ends
Will Project Tiny have new versions? Or will there be global updates only after Entities 0.18?...
Possible problem https://www.theverge.com/2021/3/22/22345696/google-android-apps-crashing-fix-system-webview
This morning, without any updates, massive application crashes began. Unity v2020.2.4f1 Unity Ads v3.6.1 [ATTACH] Logs are relatively diverse:...
Can you share your 2D solution? I have a 2D game and lags start on a large number of spherecasts...
In privios games we use only fixed int math. Self sqrt implementation(by lookup table) and etc In this game, we do not have synchronous...
Hi everybody! I would like to share a case of our last game launch. It's our second game which was made with DOTS. The game was developed in 5...
In ecs 0.5.0 removed SetFilterChanged() We have code like: public class ReactSys: ComponentSystem { protected override void OnCreate() {...
And without change any logic you may change static to kinematic colliders and all work fine.
You may see "public class GameController : MonoBehaviour" We manually run systems by ticks. "void Execute()" May this had effect? In...
Yes. We add kinematic =) And this problem gone But we found other bug with kinematic too ) but it is even rarer. If ExportPhysicsWorld system is...
Collision filter for Enemy\Walls (read from this Gameobject and use in job for ray) [ATTACH] Collision filter for Bonuses (read from this...
Walls + static body [ATTACH] [ATTACH] Enemy [ATTACH] I use two different jobs for raycast. And One UI raycast. All 3 variants have same result....
I send bug. Case 1197430 And support send me link to this bug...
We found a very strange bug with missing \ incorrect colliders. We run game on a group of test users and with replay system we caught several...
Yes it is useful. But we disable burst ) And have "normal" il2cpp crash. il2cpp generate project_path\Temp\StagingArea\Il2Cpp\il2cppOutput and we...
I found all the methods but I don’t understand crash reason My research 7 libil2cpp.so 0x000000762ae762a8...