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Hooray! It's work in editor and build on 2023.1.0b3 :)
Unfortunately, it only worked in the editor, not when the game is build... :( (2023.1.0.b1)
Wonderful! the bug is solved in 2023.1.a25 Thank you!
Hello dear Unity developers, I can't get Material Overrides to work in 2023.1.0a is it me or it's normal? I'm using Entites 1.0.0-pre.15 and...
Thank you very much my problem is solved!
Hello dear Unity Developers, I have this shader which is SPR batcher compatible. Shader "UnlitColor" { Properties {...
Hello everyone, I want to destroy an Entity and in the same frame create a new one. So I wrote this script. using Unity.Entities; using...
Update Finally, I chose to go with the ShaderGraph solution, and It's working very well. Of course the performance gain is here, but it's really...
My algorithms don't need to know the previous positions of the vertices. Everything can be represented parametrically. I made this choice because...
I totally ignored that, it's important to know, thanks Fribur! With a little hindsight I think I will be able to manage the transition to vertex...
Thank you for taking the time to explaining theses things. I really appreciate. I feel less distraught. Before switching to ECS, I was using...
"Use a MeshData struct to access, process and create Meshes in the C# Job System." I was totally unaware of the new Mesh API. It's seems to be...
Update: I can't really use DrawMeshInstanced, since each one of my flowers is very unique in it shape (there is genetic gameplay mechanics) So I...
I will go with for solution 4, I feel more reassured thanks to your advice, It's always scary to to invest time learning new things when we don't...
Hello everyone, I think I'm going in the wrong direction and I need some little hints or advise since I'm new to ECS and a bit lost... In my...
Update I found the solution. In order to normal to work on the shader you need to add the WorldToLocal_Tag to the entity, do not confuse with...
Update I'have recreated this bug in a new clean project. 2020.31f1 [ATTACH] I spawn one simple Entity with a RenderMesh: using Unity.Entities;...
It's with Entities 0.50
Hello, I have created some Entities with a RenderMesh and a material that use a Shadergraph shader. I can use various nodes of Shadergraph with...
Thank you all, I am very satisfied with your answers! :)