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I have made a lot of improvments and I'm finally understanding how it works except some concepts like this :(. Using the code below gives me the...
Ok, then i have to create Entities outside the job system and after that i can set component for each entity in the job?
Ok, there is my result with new system, for now, without job system. In 3 minutes i generate a chunk 16 * 16 * 16 = 4096 Entities. I have to...
https://forum.unity.com/threads/how-to-delete-entities-or-remove-components-in-ijobprocesscomponentdata-jobs.535473/ The example system: public...
I hypothesized this system. I assumed that the override OnUpdate () was executed as the Update of the Monobheaviour. I restored the code to the...
I have edited the code like this: private EntityCommandBuffer buffer; private EntityArchetype blockArchetype; private int chunkSize = 16;...
Ok, thank's all for reply and for clarify me some questions. Tomorrow i adjust the code and show you the result. I'll try to: edit the...
I'm going to lower steps. Now i can create entities in OnCreateManager(int capacity): protected override void OnCreateManager(int capacity)...
Yes, i'm sorry. The block struck it's like a Chunk struct: public struct Block : IComponentData { public Position position; public...
I try some like this: BlockComponent public struct Chunk : IComponentData { Position position; MeshInstanceRenderer renderer; } public...
Perfect! When i go to home i try to implement my build system with ECS and Jobs. Thank you for opening the way. As soon as I have a place...
Ok, then i try to describe the idea of the way can i follow: My actual way: Create a block faces from scratch and generate a GameObject with the...
Hello to all. I still can not quite understand the Job System function (although I have read almost all the resources there are on the xD...
Thank's for reply. I'm at work, when I get home I try to do some testing. I had not noticed, however, that there was a special forum, I try to...
There is any way to translate this system for chunk creation in a Job System?
Fixed, the problem was that I was thinking about what the game should do from start to finish, so first it creates tiledBlock and then assigns it...
If i create an AreaBlock prefab with child, obviously work, but isn't perfect becouse the player has the possibility to change the blockSize and...
Thanks for reply, I call Destroy() method for remove the first primitive created. I try to use a prefab for areaBlock and the result it's the same...
I have a stranger problem. I want generate a flat tiled terrain for a personal test and the way I follow is: Create custom primitive Set a tiled...