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okay,,, it didn't work correctly in my case, But, it works well now, after I changed the atlas image texture format from texture to the sprite...
According to the manual document, when creating tileset with grids properties, there are only offset and padding properties, without tile...
Thank, Jonas,,, As what you said, for the time being, unity will not have WebGL support in Unity4. But are there any possibilties of supporting...
As everybody knows, the recent chrome and other browser don't support the unity webplayer. You have to change the something in the browser to...
I have experienced the same problem what you talked.. Unity 4.6.7 / Visual Studio 2015 community/ VSTools 2015 There's a problem like this.. .....
Hummm~~~... I realized the freebsd has the built-in c++ compiler , I channged the compiler to 'c++' and moved whole line(line 91 which has...
After I extracted the master file, I edited 3 lines in Makefile according the tip.. From : CC=g++ TO: CC=gcc48 From : CFLAGs= -Wall...
I extracted the master server file on the fresbsd 10.1-RELEASE version I changed in Makefile from CC= g++ to CC=gcc48 [ATTACH]
I've already tried to compile it, but displays lots of error,~~, whereas on the linux(ubuntu) platform was compiled successfully, ...Are there...
The Master Server by unity3d can be compiled and run on the linux or windows.. Can this master server be compiled and run on the FreeBSD? ????
Why does your example 2d model(cowboy PuppetMan) animations needs 15~18 drawcalls for just one model..??? Is this anim model played from the...
Where's the character's legs and arms ??? Is there any special reason to be transparent with those parts(legs and arms parts???)
Thanks Karsnen, I hope that they repair this error in the next patch!!
Hello, I'm using Unity4.1.2f1, Sometimes, there's an error message in the console window ... "behaviour->GetBackup() == NULL".. There's only...
"..find this GO by tag/name" means that I have to use the "GameObject.Find("name")".. I think, it's better than use the dragging and link from...
I have already created a prefab that have serveral public variables(gameObject, int, so on..) And I modified this prefab from the scene and...
To use Unity's Navmesh agent, I successfully baked the static roads and some grounds.. And the Navmesh agent(enemy) can find and also navigate to...
Hi, I'm using the Notification System (in the unifycommunity wiki) handling sending/receiving messages. And, I've some problem. (I can't make a...