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In case someone still needs this. Essentially it's the implementation of George Foot, but cosine of pitch (elevation) is negated. // eulerAngles...
That's the right way to do it. It's elegant and clear. for (int i = 0; i < curve.length; i++) { AnimationUtility.SetKeyLeftTangentMode(curve,...
Please prioritize SRP. It's probably not easy, but the "Next Gen" in the name should be next-gen rendering pipeline friendly. :)
You're a life saver. This is exactly what I was looking for.
Yes please. To make things worse, the boolean or enum nodes don't support SamplerState as a transported type in case you need to chose based on...
Still nothing on this?
Unfortunatelly no. A workaround for this is to reduce the distance at which AO starts to fade out if your AO solution has such an option. I use...
When using HDRP's volumetric fog with a custom AO solution, the fog gets modulated by AO like in the attached image. The reason is simple: The...
Thank for the answer. It's both, but mostly GPU. A smaller scene view window does indeed render faster. The CPU is quite ok (i7-7500U) and there's...
Yes, this works. Step 1: Remove first any unwanted shader. Step 2: If you have your own effects that use #parga multi_compile, replace the...
I can't get this one with Google, so I'm posting here. I'm not even sure it's possible, but here we go. The problem Basically, I want to make...
I am aware of the real-time preview tool, but I remember that during baking the partially baked lightmap would update in scene view (much like the...
I remember Bakery used to show real-time progressive baking preview in the scene (much like the built-in GPU lightmapper) or am I confusing it...
Off-topic: When you add a variable on the blackboard, make sure you also rename the reference and not just leave shader graph assign an automatic...
Do you call Shader.WarmupAllShaders()? In my case this was the problem and traces showed the same API failure:...
Screen.currentResolution just gives you the actual monitor resolution. 2019.2.19f1 and Screen.width / .height still returns the size of the...
You're welcome. I'm already full HDRP with my current project, but perhaps for future projects I'll consider that component. It does looks really...
@keeponshading Just found out how powerful the custom pass / full-screen pass features are.I recommend taking a look at the following link, as...
@SebLagarde Hi. When you say it's very heavy on the CPU, you mean that rendering UI elements on an overlay canvas or with a custom pass / custom...
Is there a theme that would make Rider look like MonoDevelop (syntax hl)?