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I like that idea but i dont think thats possible with the rule tiles. as far as i know they require the neighbor tile to be the same tile. and i...
That idea sounds really nice but im a bit unsure on how modifying the terrain would work. i think i could just check if im near the border and...
Hey im trying something with the tilemaps but I ran into a problem. I want to learn how to make large tilemaps using unity's tilemap system. I...
thanks alot for your research! i voted for the issue. hopefully this will get fixed soon
i have been asking around and no one was able to help. could this be a bug in the unity version?
not yet. i will let you know if i find a solution!
(version 2018.1.1f1) i have a toggle which is being called by a checkbox. public void SetFullScreen(bool isFullscreen) {...
thanks alot. it works now. i didnt know it would call the event when it was changed by code. again thanks alot!
line 42: "clickEffect = this.gameObject.GetComponent<AudioSource>();" is never called. because of this line 83 "clickEffect.Play();" (and...
the error is caused because its trying to acces a object which is declared after the code i showed in the picture. i have them selected in the...
heres a image of the console. nothing is hidden as far as i can tell. and what do you mean with:
In my code i set two slider values (this happens in the start function) but for somehow it didnt work. i checked it and found out the code below...
i was able to fix the problem. i forgot to add a check if a object had been found and if it couldnt find one it does a return. thanks you so much...
the object with the tagg is always in the scene. i dont instantiate it. i have saved the scene. re builded the project for a few times. restarted...
sorry this is a typo in the post. not in my code how can i find hidden errors?
when i build my project and run it it gives me an error IndexOutOfRangeException: Array index is out of range. at TreeController.Start ()...
so i try to hide a part of my list except the bottom row. i tried the mask component but it just hides all or none of the items. i really dont...
Maybe this can help: https://forum.unity.com/threads/c-swipecontroller-for-mobile.469305/
im creating a kill feed back list which shows who killed who. now i want to order this list from new to old. how can i do this in c#? also im...
well i have only 1 seen and im setting setActive false or true on my objects instead of loading new scenes because the gamemanager takes some time...