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That worked! Thanks!
It's really bizarre. My camera, dynamic background and player sprite are all technically at the preview's origin (Transform.position = 0, 0, 0)...
Update: turns out messing with the clipping planes solves the black bars on my display, thanks friend!
Sure, moving the "z" axis helped but why do I still see the black bars? Is that a problem?
Oh... Sorry for that, I am new here. Getting the hang of tags.
Sadly, it didn't worked. Usually messing with the "Z" on transform does help but it mess placement of the assets and the overlay on my dynamic...
So, initially, my game objects where all set on the 2D game with the transform.position = (0, 0, 0) but because of that none of my objects where...