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I have resolved this issue. I'm not sure what the actual problem was but I copied the StatefulTriggerEvent code from the PhysicsSamples and it...
Interestingly, if I make a build the game instantly crashes when I touch an enemy. ========== OUTPUTTING STACK TRACE ==================...
com.unity.physics: 0.51.0-preview.32 I'm having an issue that I can't seem to pin down. I have lots of bullets and enemies, very simple, all...
Gonna throw my hat in the ring, same issue here. Must be new, I never got this on 2019. Real productivity killer.
I figured it out, didn't realize you could enumerate the properties on the asset. Lines are bound with the name <line name>_start and <line name>_end
[ATTACH] There's no VisualEffect.SetLine() I thought maybe VFXGraph.SetVector3("Line1.start", fooPosition); But that doesn't work either.
Resurrecting this to say this is not a satisfactory fix due to the particles rendering below the unlit surfaces.
I have figured out how to resolve this. I set the shader to render after the post-processing, then enabled "Z-Test After Post Process" in the...
Hi, I'm trying to find a way to make volumetrics not effect unlit materials. I have these walls with two materials: a regular surface shader for...
Unofrtunately no, it does not repro in an empty project. Window layout doesn't affect this. I'll have to go through and slowly disable third...
No, nothing else open. This is a large project though. Scene FX makes no difference. I've been going through and removing other tools, but...
Unity: 2019.4.9f1 (also tested on 4.4) Probuilder: 4.3.1, 4.4.0, and 4.2.3 (repro'ed on all) Cleared library and everything. With the probuilder...
Yep, that does it. Thanks.
I've finally narrowed this down after a few days of trying. Here's the setup on Unity 2019.4.4f1: Parent Object with PlayableDirector -...
+1 this, decals are very unusable at the moment due to lack of filtering support. My floors decals are creeping up the walls and my wall decals...
Ditto here
Looks like the sample scene demo is no longer working on 2019.1, any change of getting a tip on how to get it up and running again? The objects...
Ditto, I have the same problems @pointcache does. Along with this one: [ATTACH] Almost looks like that artifacting you get when your GPU is...
Increasing pixel light count fixed it, thank you! I realize this is bad for performance - but for iteration and level-building convenience it's...
I'm in forward rendering in orthographic. Realtime GI is on, but no baked lightmaps. I have a wall that is lined up cuboid models. In some areas...