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Great news Livenda :) Cheers!
They use some kind of PathTracing which is in Screen Space as one of the steps in the process. I guess it is all Post Processing not only the...
To use the Brigade Engine 3 itself you have to have a High End GPU and even 2 of them as far as i know. But the visual quality it provides it's...
i need only the GI :D
probably we can blame Unreal Engine 4 and new CryЕngine for their unexpected appear on the market : ) i think i will be very aware of posts which...
Hi LIVENDA, probably many other people are checking here a few times a day just as i do :D , we all need some new information on this... Most...
Congratulations for releasing the Engine, looks impressive... The WEB demo runs very smooth on dual core CPU at 2GHz, 4GB Ram and an old ATI...
Hi, can anyone tell me a way to execute editor script on multiple selected objects... Let say i have an object which have 10 children objects and...
I already reported... But as i know it is not possible to open a project in older version of the engine. Our current project is in very good state...
I would really love to see a unity devs in the thread because unity support does not rally help us. Till version 4.2.x everything in the engine...
I wrote myself a script that does the job... :) it is under Window Menu - Revert Static Flags; You must have a selection in the scene. This...
Hi, i noticed one thing while working in the editor. I have created brand new prefab, then i made adjustments to the static tags... When i place...
good news : ) thanks..... : )
vote 10 in the tracker... but one thing i want to know... should we wait 3-4 months for the next release of unity to get the problem fixed or...
Why is Unity full with BUGS..... they are so many that just started spitting out of the computer case..... they are all over the room..... please...
we have 4 PCs - 2 Nvidia and 2 ATIs disabling Batching fixes the problem for Nvidia GPUs but the problem still exists on the ATI GPUs PCs nvidia...
yeah in my other project that does not fix the problem to... probably the are a few things causing the frame drop...
OK guis by me the problem was cause by the static batching system,,, after i removed the static batching flag on all models now my game runs much...
What Operating System are you using... i'm using Windows 8.1 Pro x64... is there someone with that version of windows to... i am wondering if...
The same here..... 70-80 fps in Editor ..... 10-15 in Player... Seams to happen only with upgraded(converted) projects to 4.3... In new created...