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The RenderPipelineManager can return the current RenderPipeline and also has accessible events for begin/end rendering (frame & camera). I used...
Hi, I was wondering whether there is a way to have the InputSystemUIInputModule not react to every player's input. What we want is that the input...
Is there a way to get all the input events and device information for multiple players? Using PlayerInput with Unity's messages only provides very...
Ah, thanks for hinting me into the right direction. I actually created a new device from the description every time I detected a new connection....
Reusing this thread as the topic still matches for this question. ;) I am currently trying to handle disconnect/reconnect but can't find the...
Hm, that option doesn't work for me. I still need to set focus to the game view manually. It would be really convenient if input would be tied to...
I finally found the reason the actions were not triggered. If the game view has the focus, the actions do trigger! If it doesn't, the input is...
Thanks for the info on the TouchState. I haven't seen anything on that topic in the docs. I will give it a try once the actions work. I also...
Hi, currently I am building a custom device for a special type of controller we are using. I managed to get most of it working by following the...