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We found out that "purchase data" and "data signature" is outputted in LogCat after In-App Purchase operation completion although option...
Sometimes users of our game experience some problems with refreshing of their inventory after game restart if purchase was made previously, but...
I need to call onPause() and onResume() methods from my game. Method onPause() works great, but when I call onResume() method I am getting...
Hi, The study of our game users experience showed that there are some collisions during saving of game data to Google Play Saved Games service...
Hi, Can you tell us what Activity (acitivity name) from AndroidManifest.xml file is used when AndroidSocialGate.StartShareIntent() method is...
It seems that we've found a way to implement these features by ourselves using Android bridge proxy classes since we neeed to push release of our...
1. Official documentation concerning Google Play services SDK's games.request package is given in link shown bellow....
1. We followed your advice and implemented welcome popup message notification by ourselves, but suddenly standard welcome popup message...
It seems that Android Native Plugin automatically modifies "com.google.android.gms.appstate.APP_ID" and "com.google.android.gms.games.APP_ID" in...
Hi, We are experiencing problems during testing of "Google Play Services" sign in option. SavedGamesExample.scene is used for testing. The test...
We found out that WeChat and Skype apps can use successfully overloaded method StartShareIntent() that doesn't use texture with game picture...
Is there any way to implement approach similar to Facebook and Twitter sharing used in Android Native plugin for these apps (WeChat, Yahoo...
Hi, Thanks for your response. We found a way to start Google+ app with custom links using JNI approach. During testing of native social sharing...
Hi, We've implemented all social methods given in your plugin. But we couldn't find any way to use deep links in your plugin to allow us to get...
Hi, During testing of image posting to Instagram we found that there is an issue with handling of "void OnPostingCompleteAction...
Hi, We are continuing integrating social functions of Android Native Plugin into our game. Now we are using Android Native Plugin version 9.3....
Hi, We are integrating social sharing features into our game. It seems that FBPermission.cs and FBPermissionResult.cs are missing in ANP. There...
OK. Let me clarify one moment. When we're talking about server-side purchase validation (remote validation in terms of UnityIAB system) than it's...
We've been using your plugins for a while. Everything runs fine. We've published our game on iOS and now we are to publish our game on Android....