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I had this same problem even with latest in 2019.4, but was able to get it working by clicking "Save Materials". Is that the expected solution?
Unity Terrain is much better for very large areas, especially with full coverage. This creates polydata and ends up being very large in that...
This may be due to the scale of the object you're painting onto. There are some pre-existing issues with the scale different than 1 or changing...
Okay a new completely refactored version has been submitted for approval, hopefully it'll ready soon.
@pro-bchevalier good question. It looks like a number of things have changed recently in terms of moving around the Scene view (which breaks...
Hi @pro-bchevalier, This isn't under active development, but I'll still do my best to respond to bug reports as they come in. I'll look into...
I also had this problem. The work around for me is to close the Animation tab when I'm building.
Hi, I am trying to Spawn an object and immediately call a client RPC on that object in the next line of code. If I make a build it appears that...
Unfortunately, no. It wouldn't follow motion or deformation as is. In fact, there are issues with scale as well (although I imagine fixing that...
Good question, its very close, but I don't think it'd work as yet for fur. I'd probably need to write something quite a bit different to handle...
For general benefit, This problem was related to scale. It should work to let you scale the target surface to something other than 1, but it...
Hi Licarell, Thanks for the heads up. I will get those out of there. Note, only the first one implies any issue with running and only if...
Shrubbery is updated on the asset store now. I am working on some solutions to stop letting you add grass before you run out of memory, but for...
I haven't used it, but it appears Tom's using a different, but complimentary, technique. This is a replacement for Unity's terrain grass except...
I'm not sure a whole lot can be done to speed things up beyond that. I was pushing the limits with that demo, realistically if you want to use...
That's a good point. I should have enabled the optimizations that are available. Here is a version with those. Please also try this version to...
The update is in the asset store. There may be some bugs present, but I'll fix them as I can. It seems to work at least in the general case....
Sorry, I haven't received notifications of these messages! I'll take a look at it soon for Unity 5. It is clustered by locality (if you press...
It could be something changed in a recent unity version. I'm not really sure. Have you double checked your IPs to make sure nat facilitator is...
While I don't know what device jharger used, I think it was an iphone4, the speed was over 30fps (maybe 50?) but it wasn't really a stress test....