A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Good news, I would say get rid of IronSource completely, but better milk the money it can still make (before Google's privacy changes to Android,...
will support webgl ?
good, it shows the pay per install scheme hurt their reputation and bottom line selling software to devs is different than selling to gamers (like...
ho.... so no source
It's a known bug that happens if you have Dedicated Server module installed.. everything in this engine needs a workaround to work that's why I'm...
maybe their legal team sucks like their engine team and finance team
you give them too much credit, they do business like they do their engine features.. incomplete and incompetently and the proof is the change on...
They thought they will get top paying AAA studios and work with luxury car manufacturers, Hollywood, etc.. too bad the mbas have no idea how...
LMAO on that dislike ratio. nice way of losing his game dev YouTube career. on the topic, I wish Unity's stack would crash like a meteorite. it's...
Wow, what a dump of wall text. your interpretation of the transcript was the only bad thing about it. If the old Unity was so great, you are...
something is wrong with LST releases every new version is buggier
Stable Diffusion is a game changer for 2D stuff and replacing crappy fiverr artists but Unity can't do nothing with it.. on the day Text-to-Image...
Unity should have done what photoshop did.. integrate AI into the engine to smooth out the daily workflow you don't need to compete with fancy...
what kind of sick joke is this?
who would believe an ex-EA CEO would gut Unity like a fish I recommend reading the HN thread on this subject, very insightful comments on...
not looking good
any chance this can be fixed in the future ? some stuff can't use stencil, and from the editor it works, the problem only occurs from the camera...
@Schubkraft maybe the WebGL team could use some cool optimizations like WebAssembly techniques to speed up matrix multiplication :)
to fix the clouds in urp just change in UniStorm Cloud Layer.mat to m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
please keep it :) it works great for my use case, its just one line to change to get it working URP 12 removed LightweightFragmentPBR for naming...