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Not really, I just wasn't paying attention and forgot it was a struct and can't have a finalizer. I know how Dispose/IDisposable works. I was...
Is that actually true? Surely it's a managed object and will automatically call dispose in its finalizer.
This is a terrible execution of a poorly thought-out plan. Random programmer: "So what are we doing about UA?" Manager: *Leans back in chair and...
I don't really understand what you're saying, but taking a stab, it seemed to me that the ignore.conf file wasn't in the repo (which is strange,...
Hi Ryan. Apologies for the frustrated rant yesterday. I've been on your end of this conversation before so I understand how tiring it can get. I...
All along I assumed Plastic would be a great addition. I only hadn't upgraded because Collaborate worked fine and I had no reason to. Recently...
That seems like a significant oversight. You remove Collaborate before the Plastic SCM even has the same level of features? Why? Edit: Ugh I...
Wait what! I never thought there would be a not-horrible way to make Portal-style portals with Unity! And it's even in 2021.2 already :O Mind...
I had this issue on 2021.1.15f1 and was going to report it but restarting the editor fixed it ¯\_(ツ)_/¯
I've been working on a problem on and off for few weeks now. I'm trying to create a realistic landscape in Unity using HDRP. My benchmark for...
Your CPU is beeping? Umm... CPUs don't have any capability to produce sound. My suggestion would be that it's nothing to do with Unity...
@quitebuttery Yeah I get this basically every single push. Quite annoying having to push twice every time.
For at least the past hour I've been unable to work on my project because Collaborate refuses to work properly. I've created and removed the...
Now live on the asset store! :)
Reserved.
[IMG] This is the support thread for Better Physics Layers. There's also a discord server, or you can email me directly. I'm brand new to...
My collab window is just coming up blank and never loads :(
After testing in a simplified project I believe it's a bug, so I've submitted a bug report for it. Sigh.
I'm rendering portals, and I have two cameras that render specific parts of the scene, both into the same render texture. The first camera renders...
Thought I should just drop by now that it's 2020. Can confirm, still no drama.