A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, I'm encountering an issue with the autodetection on iOS. When I activate accessibility mode from a menu shortcut or via the triple-click...
I used the Advanced Normal Mapped Particles package. NormalMappedShader.shader has a shadow caster pass at the bottom of the file commented out,...
Hi, amazing work! At first I was very disappointed to find the shadow cast/receive had been removed but my heart skipped a beat when I saw you...
Happy to say that Cradle (formerly UnityTwine) has finally been released on the asset store! Get it here:...
After some digging around in the Unity UI source on BitBucket I came up with the following solution. The problem seems to be that the Selectable...
FYI: I had trouble getting the Oculus controllers to work in a scene with the SteamVR camera rig. The camera was working fine, but...
Thanks! So that finds the nearest vertex to the hit point. But how do I turn the vertex into the "particle index" that ObiSolver uses? @arkano22's...
Thanks for all the help. I tried @rectalogic's method, very minor impact on a single frame check (checking against the box collider first is a...
Thanks @arkano22! I guess I missed the whole part about handles in the documentation. A script would be greatly appreciated And yes, I guess I...
Hi! I'm trying to devise a way to make a cloth grabbable/draggable. I've done this in the past with Unity 4's InteractiveCloth using attached...
Thanks for sharing your solution @Sebastianp-ta, very helpful!
Hi, I just bought the plugin and am very impressed! Are there any features for controlling the shapes of the generated fragments? I'm looking to...
Okay got it, opening an issue, will take care of it for upcoming release.
@the_joe_nash Is it not appearing in the .twee file? Then it might be a problem with Twine 1 itself...
@the_joe_nash I'll look into it! @jrbourne - I'm going to release a brand-new Twine 2 compatible version of UnityTwine in a few days, so please...
@konistehrad2 - You're right, I thought I'd keep it GPL till I release but that's kind of pointless. I'll change it to something more permissive....
Been using it on Windows so far, smooth and straightforward! Good work! I'm guessing the audio is bypassing Unity altogether. Is there any way to...
Hi Ben, sorry I missed this post, I thought I was supposed to be getting notifications on this thread :/ Seems like an excellent idea, there is...
That's not true - see DontDestroyOnLoad documentation: "If the object is a component or game object then its entire transform hierarchy will not...
My game includes a UI that loads upon startup, sets itself with DontDestroyOnLoad on Awake and persists between level loads. The structure is as...