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No worries. I've already bought it. Couldn't work out Cognito access, as the setup differs quite a bit to your document, I've only just started...
So this latest version only works in 2017.2 for Windows builds? Has there been any progress since the last update on Oct 25 for other builds? I'm...
Just an update; the latest version of Nvidia drivers (382.05) fixed the issue. Bloody drivers... Ah, back to 600fps or so... nice... Cheers
Yep, not great. Luckily my latest project is a simple enough 2D game designed for mobiles, so Integrated is fine for now. A bigger project we have...
Found the problem. It's actually something I mentioned, just as a small note, when reporting the problem directly to Unity. Basically the NVidia...
Hmm. I had a load of stuff loaded with my day to day workload (VirtualBox, Pulse Secure etc etc). So I thought at the end of the day I'd restart...
I un-installed 5.6, and then re-installed. Same issue. The 5.3.5 version of Unity I have for an old project still works fine, but I've noticed...
Ok, so I had 5.5 installed, and it all worked fine a couple of weeks ago when I last used it. I ran it today, and even though the initial menu...
Excellent plugin. Totally does what I want. One thing that would be really cool, is if the Multitags could have data attached (which can be...
Sounds great. Quick question though. So I'm assuming it works pretty much like using "Ok Google", and everything you say is converted into text....
Yep me too. Bought while still in sale too. Not bad!
Yeah I second this question. I used another long un-updated plugin to basically allow colour customisation in-game. Unity 5 stopped that working,...
Excellent! A fire and forget system for damaging objects at multiple collision points would be amazing! For Android/iOS too? Get a WebPlayer demo...
Ok, cool. Is there any chance of a future update to allow a partial dissolve only at a collision point? Cheers
I don't own this pack yet, so forgive me for asking stupid questions (plus webplayer links appear to be down). Is it possible to dissolve to a...
Mine was like that, but now is about 2 seconds. I think I'll wait for 2.0 and see how that goes. I'm going to restart my main Uni2D project then...
Downloaded it again and now the error has gone away. I think it seems faster, but still really quite slow with Uni2D inspector item open. Note...
I get the same error as Chaosgod when using the new cs file. Note I am still using Uni2D 1.0 with Unity 4.01. Also it still had the same lag as...
Bento, you need to use http://www.bento-studio.com/Forum/Uni2DEditorSpriteBuilderWindow.cs. You missed the .com bit of the URL. Cheers
Bento said it would earlier in this thread. My (considerable) lag goes away when I minimise the Uni2D section of the inspector. Cheers