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Not exposed in the API (it's named m_FOVAxisMode) - 0 is Vertical [ATTACH]
It depends on the binding type you're creating. It drove me nuts until I figured it out. It's a sensible choice filtering out Axes when making a...
For anyone doing custom gravity // Always keep "pushing it" to maintain contact if (collider.isGrounded) velocity_Gravity =...
Since the necro has happened already, might as well share a clean-up / iteration I did on @lordofduct 's code above. Using expression bodies for...
After struggling with a PropertyDrawer workaround until we get a built-in attribute as proposed above, my main takeaways are: Protecting...
Given there's only a fixed number of types and I wanted to avoid string operations for potential performance issues I opted for the following ::...
Hi! Not sure what you mean, you do have the full source code upon purchasing the asset so you can modify it as you like. The possibilities are...
Hi SuperDanOsbourne, if you can forward this to mr.kon.vas@gmail.com I'll be happy to help you further. In the meantime check your credentials.php...
Hi ketopa! Thanks for purchasing Online Account System :) Can you set the databse hostname to the full hostname of the database (ie. not...
Thanks you so much for sharing - this is a very clean solution. Great material as an option for a base class for Editor Utilities I think.
Thanks. Also possible from transition itself. (2017.4.2f2) [ATTACH]
Replace %l with #w in @blueknee's script if you want to assign to Shift W (https://docs.unity3d.com/ScriptReference/MenuItem.html)
Hello! Have you tried without the 'home' part of the address (exorium.net/unity_php)?
5.6.2p4, for most configurations it does not preventing me from joining (*) but it does not seem to have an effect on the latency. Tried with...
Might be obvious to some, but GetCurrenRtt has been deprecated for GetCurrenRTT...
having the same issue in 5.6.2p4
Thanks for the pretty easy to implement solution. Still wondering why it's not exposed by Unity in all network components.
Unity 2017, VS Community 2017, I get the warning but it goes away as soon as I hit play and gets properly hit every time. Maybe it's waiting until...
Solved this right after I posted.. This will get you the data (you need to filter 'base' colors like skin, hair etc sometimes)...
Hey thanks for this awesome framework. My only concern before integrating it is that it might be a bit overkill ; Build size went from 80MB to...