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Just an update to this in case anyone else is curious. So a portal card in my game is like a light foggy area that helps the player find their...
I just wondered if there is any upside or downside to making all game objects in my hierarchy entities (convert to entity checkbox)? So for...
Is it possible to disable fog for certain objects in my scene? I am creating portal cards that help direct the player to entrances so they don't...
I am using the latest, I was looking at assets and not installed packages. I don't think it is Polybrush that is the issue, I think it is my low...
Unity 2020.2.0b2 (using URP latest) Polybrush 0.9.15 I have had it happen on previous low poly meshes using stable releases of tools and Unity,...
Hi, I have a low poly terrain which looks like this... [IMG] It also happens when I use the Smooth Mesh Geometry option. The other options I...
When using the Polybrush (latest version) prefab tool to place objects, my custom mesh just bugs out completely. I have to remove the component...
I have a landscape with mountains that is in a low poly style. I cannot figure out how to solve the shadow artifacts. I've always had this...
I am switching from HDRP to URP. Looking at the comparison, it says that procedural skybox is supported, however I can't figure out where to...
I am testing out camera stacking in the URP (7.2.1). I am wondering what setup I need to apply different post processing to my UI. - Base camera...
Is it possible to use ProGrids in game? I've been developing a movement system for my game that allows the player move objects on a grid, however...
It acts as if it's continuously held. I guess what I am trying to achieve is exactly the behavior of Input.GetMouseButtonDown. Following your...
Thanks for replying. I was hoping that I could set a bool in my class as I need to access it outside of my input manager. public void...
Hey. I tried that but I didn't see any difference unfortunately. I think I might have to go with scaling the object for now. Thanks.
Hello, Not sure if this can be done with Shader Graph, but is there a way to force an object to render in front of another object when they are...
What I want to do is when you press the left mouse button, something happens (place object). I don't want that thing to happen continuously,...
Sorry for taking so long to reply, was out of town on business. With your help I managed to get it all working nicely. Thanks a ton.
Hey, thanks for replying. Yes to your first question, that is exactly what I want to do. I'll be honest, you lost me a little with the rest....
Been tackling this for a few days and finally gave in and am asking for some help. Below is an image of what my hierarchy looks like....
Hi, Am simply trying to set a point light intensity in the Start method, but nothing changes. I created a default HDRP (am using 4.10) project...