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@MelvMay your code works as expected, many thanks! It probably needs to be polished to ensure smooth gameplay but it's a good start.
@MelvMay - Nice, this looks like it may actually work, still a pity we can't do it out of the box. Will try it in a couple of days when I find...
Already tried that through: void OnCollisionEnter2D(Collision2D coll) { body.velocity = Vector2.zero; } But nothing changes :/ This may work...
When setting type to kinematic the characters move through each other. Well I wasn't expecting too much I want Player 1 (red knight) not to be...
I've tried setting Rigidbody2D.useFullKinematicContacts to true and I've read some docs and some other forum questions, but still no luck. I have,...
I've got a similar problem to the one described over here: https://forum.unity3d.com/threads/unity-2d-avoid-pushing-between-rigidbody.298183/...