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I don't see how you think this is the same issue. In your issue, multiple text areas are processing the same input, in my issue I can't use any...
Thank you, 1308116 submitted.
I was still unable to find a solution for this. Some more observations: * Same setup works fine using old Input Manager * Only the first click on...
I'm playing around with UI Toolkit for runtime UI and the new Input system. I'm currently having troubles selecting TextField elements correctly,...
Just because I ran into this exact same issue right now: Clearing the activator list of the Clickable property fixes the issue with the left mouse...
Thanks a lot, totally missed that.
Isn't the runtime package "com.unity.ui.runtime" or did this change? Also as this thread was already hijacked: You CAN use the new input system...
You have to add the URL manually in the package manager (easier) or edit the manifest file (more error prone). There's a good informative video...
Unfortunately, not a bug. https://forum.unity.com/threads/visibility-changes-for-preview-packages-in-2020-1.910880/
I think you already found it but for anyone else: One possibility to get the package names is to check the manual:...
There was an update to the Jobs system somehow between 2020.1.0b16 and 2020.1.0f1 which deprecated WithDeallocateOnJobCompletion. Now there's...
Maybe you can try to remove the whole system and readd it later as a workaround?...
It's also possible this use case was just not yet implemented into netcode. I'm pretty much just guessing as I'm only playing around with Unity...
Yes. You have to complete the jobHandle before you dispose of the driver. Taken directly from the NetworkStreamReceiveSystem OnDestroy:...
Not entirely sure but I guess you have to handle such a case yourself, meaning you need to complete any jobs depending on the driver and then just...
Oh thanks a lot, I didn't notice TryParse... makes it much easier of course. /edit: For some reason, once I use NetworkEndPoint.TryParse instead...
First thing I notice you having the UNITY_EDITOR define in your code example. You are talking about server standalone builds (at least in other...
It's actually quite easy but I did only a quick test: public class SceneViewCameraMovement : SystemBase { protected override void OnUpdate()...
You should be able top just also use GetComponentDataFromEntity inside your Entities.Foreach. Any issues trying to do so? /edit: Check Enzis post...