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sama.van -- what shader did you end up using? I'd love to get this shader as well -- whether it was one built here or from the asset store, I'm...
This is my 2nd personal project with Unity 3D -- my first was released around this time last year and called Sparky the Road Clown (and it was...
Here's the magic trick for making that work... Do NOT use a dictionary for UIRequiredDeviceCapabilities in your plist file (although according...
Did you mean to target iOS 3.2? ("setenv IPHONEOS_DEPLOYMENT_TARGET 3.2") -- off the top of my head, I'd guess that's your problem. Yes, String...
Okay. Yeah, I'm doing both of those. Did you do anything special on the FB side to the app settings? Did you put your bundle ID in there and...
Well, I've tried a number of different things -- from FacebookBinding.login() to your code: string[] sAut = new string[] {"publish_stream",...
ciaravoh: I'm having the same exact issue you were having, and I have been for several days, with the exception of the fact that mine still...
Works fine in 3.0 here -- make sure that you specify it's a javascript, though.
Thanks! Pretty much everybody I've had try it on windows has gotten around 60-70 windowed and really high fullscreen. Few things are more...
That's oddly exactly what I was hoping for. :) So SpineTest8 seems to have fixed the "runs insanely bad on new OSX machines" problem. If anyone...
That makes sense... I'm having to consider the iPhone at every step of my current project, so I guess that's why I'm nervous when drawcalls get...
Cool, good to know. Glad it's running reasonable now for pretty much everyone. Thanks again to everyone for testing and checking it out and...
Okay, I've built one more where nothing is more than slightly over 5k.... http://thedanse.com/SpineTest8/ Now that'll be great if that works for...
Sweeeeeeeeeeeeeeeeeet. That must've made the difference. Thanks so much for your help in testing and nailing that down.
Most of the pieces are around 10k polys, though a few are 20-26k polys.
Okay, I've made a new build that incorporates Eric's suggestions about cutting up the model. Could some of you guys who had horrible framerates...
Outstanding -- that gives something useful to work with. I do know that I was pretty close to the triangle/vertex limits (both) on a few of the...
That's certainly what it would seem... but these same people can run other Unity stuff just fine and aren't stuck at 3fps then... there's NOTHING...
My main 3D guy is running 10.6.5 and it didn't seem to help. Even in this scene, where everything (lights, textures, normal maps and most of the...
Thanks for the feedback. It's pretty puzzling. I can't take any credit for the model, as it was purchased. I just got it in the scene and lit...