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@troy_halsey I think there is still no improvement. We waited long for any improvements but we ended up leaving Unity completely. Now we have a...
@Marco-Trivellato thanks for the information! Are there any breakthroughs? Or is the engine (if you need a small part of PhysiX) still around...
Yeah it would be interesting to hear if build size is something Unity is working on. I think small builds are crucial at the web-platform.
@stephanwinterberger this sounds like an interesting approach. @Schubkraft do you think something like this is feasible and would this make sense...
I have the same feeling. What's the official stance on this? What's going on to improve the WebGL build beside WebAssembly?
@alexsuvorov thanks for the explanation. It sounds reasonable :) "using minimal effort" is not the most important thing for us. For us it is...
Cool, I'll try that. Setting up the server to send the right Content-Type is not a problem for us. I agree with your points almost. But with the...
@alexsuvorov thanks for the detailed explanation. So the main reason is easier server setup. But then adding the js build with a script tag won't...
@alexsuvorov this is a very interesting approach and I think there are many improvments to the current embedding mechanism. One thing which...
I came here after googeling for the exact same thing as mentioned in the thread (see: https://www.google.com/search?q=splitting+unity+webgl). I'm...