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I've just experienced the same problem and thanks a lot for the help! It is weird though that tiles on a single row with a perfectly squared...
Yes that's what I would do if I was able to build all my addressables from a single project, the problem is that I want users to be able to create...
I am trying to load multiple catalogs at runtime that each contain prefabs using different materials with the standard shader. Thus each catalog...
Yeah I get what you mean, then our system are fundamentally different, since I use mods to mostly add ScriptableObject and scenes to my games,...
Github seemed overkill, so here are my 2 projects and what I've done step by step to make it work, using Unity 2020 for both projects. Projects...
Yeah I'm also having issues with Addressables since I just started trying to use them yesterday but I found out a few things already. The same...
@Ramobo Any name, as long as two assemblies don't have the same name, I use AssemblyDefinition because renaming assemblies manually don't work...
On an unrelated note, about your assembly problem @Ramobo, I have been able to load assemblies into Unity by simply compiling them under a speical...
Thanks again I feel like I'm finally getting the hang of it. My use case is about the same as Ramobo. I'm building a very data-driven game...
Thanks a lot for the quick answer I wasn't sure that was the correct way to do it, so if I understand correctly once a catalog has been loaded...
But is there a way to load different catalogs and their binary data dynamically at runtime ?