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[IMG] [MEDIA] SkinnedMesh Snapshot is a handy little editor tool to bake regular mesh from a animated mesh. This tool can also record entire...
As far as I can tell that only gives values like (0.2, -0.7, -0.2, -0.6). 0-1 clamped, pretty much the same story. Doh! :D This returns the...
Thanks for the reply. I'm pretty confident editing curves through scripting, the problem is adding keys with rotation. Animation Keys can have...
Hi, Thanks a crazy bunch for sharing. Been struggling to figure out what animation clip was currently being edited for a long time. Not having to...
Most likely you will have to generate a mesh for this. Not a simple task, but not entirely mind boggling. Record mouse positions while holding...
I'm not sure how you plan to animate the grid, but maybe if you make a single image grid as a background and disable inactive grid pieces will...
Probably best to have the ants be only a single animated sprite. That's a lot of renderers for just one character. That's most likely what is...
Depends if you want to be able to upgrade or change weapons I guess. If the visuals of the weapon is the same trough the whole game, you might as...
Hi, First off it looks like you are down scaling the image from 2048 to 1024. Not a good idea, it will ruin the quality. Better make a new...
Made a little script for fun, maybe it could be a useful starting point for you. using UnityEngine; public class LightController : MonoBehaviour...
It can, you can limit the amount of lights used in the "Maximum Lights". Might be hard to notice, since in the quality setting the pixel light...
Maybe you would have better control over the light if you didn't use the particles to control intensity and position. If you can make it work with...
Hey, This is a fairly common issue with Unity physics. The ball probably registers a hit on the right side wall of the right brick first, then...
No problem, hope it helps. It's just my name, no affiliation as far as I know o_O
You can split the world into segments, parenting all objects of each segment into gameobjects. For example for horizontal, if you have 3 segments....
This also happens when the transform scale values are higher or lower than one. (Unity 3.5.6f4)