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For Oculus 2 a Device Based Interactor should be attached to each controller.
You want something that finds all GameObjects with meshes and "objectifies" them and their position/rotation. This could be done even during...
Use blender, make a simple cylinder, export as .obj, to Unity, and parent your cylinder GameObject to that. Use the parent for PHYSICS ONLY with a...
For now I think the thing to do that seems like it helped, is use Standard Shader model if you can. Universal Render Pipeline seems to cause all...
I have the same thing where I want a pile of cards to be pushed together in a pile without cutting into each other. I would try using...
When you have problems with "missing" commands in scripts it seems to be because of incompatible packages. Go to the Package Manager and see which...
I have an object which is a 12" ruler with UV of an actual 12" ruler. I have set the Scale in Inspector to .3048 (for that many meters). Still...
I am trying to do this myself. I have seen an APP which is pretty accurate measuring with the camera so it can be done. First try getting the...
GameObjects need to have colliders in order for raycast to see them, even in ARCore. Physics.Raycast out hit and then hit.collider.gameObject can...
"Forward" in Unity means toward local Z.
A dear friend of mine suggested that I create a SOAP bubble generator in my Augmented Reality experiments. I think it would be a cool APP to have...
Apparently they replaced UI with UIElements. UnityEngine.UI.Text replace with UnityEngine.UIElements.TextElement and then the error should go away.
It is possible to write a script that "parents" one object to another by keeping the relative transform the same every update. You would need to...
But the .mtl file that gets exported is blank except for 1 line saying Builder exported it. The only way it seems to deal with this is export...
OR no ELSE statement, just start out saying it's Oxygen, only change if it's one of the other two.
To hover something I would simply to something like turning off gravity and/or freezing Y movement, either of which can be done with scripting as...
There is a tool online that shows quaternions like a normal rotation and what the numbers look like both ways. The space is not really imaginary...
I found that one thing is copy the SDK folder with that particular version to the sub-folder in Editor where other SDK(s) are, and change the...
Unity's parenting system is horrible sometimes, as is the scaling system. There is no reason let's say an arrow lodges in a target that the arrow...
The best way I can think of is to have the cylinder as a nearly round extruded polygon with as many thin sides as reasonably possible and smooth...