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Copying probe data to unity c++ side.
I did a custom reflection probe convolution. Main problem is that switching two set of probes(LightmapSettings.lightProbes.bakedProbes), and...
Low poly models: https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/ Max 256*256pix...
In BiRP, when you write a shader, all the missing passes like "ShadowCaster" can be taken from the fallback shader. SRP doesn't do that. So i need...
Fine too. Do you know something about fallback? I'm tired of putting bunch of UsePass in every shader.
Do you have half2 for your UV's?
Subj. Not scale, nor invert processor doesn't affect delta mouse. 2021.3LTS/1.5.1
Do some investigation. ReplacedShaders was added in 2022.2 as DawingSettings.overrideShader. Shader fallback looks like still broken.
subj Haven't been following the srp news for the last few years.
Same
>cholleme Would be great if you opensourced what happens inside ComputeDirectionalShadowMatricesAndCullingPrimitives
Still no GPUs. Why HDRP not die yet?
Run it with RenderDoc and look how it's done.
What specs of your PC and your phone? Maybee you have 3090Ti on PC and Adreno 505 on phone?
Custom too? Or like a shadergraph?
URP/HDRP exclusive?
Maybe mac GPU bad at uint's? Did you try to change uint to float?
If you write shader by hands i think it's possible. Or you can just use Shader.maximumLOD
Looks like typical define hell. Did you upgrade URP to newer version too?
AFAIK no modern gpu's are supports 24bit textures. As a workaround you can use r8g8+ r8