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Love the format of the game development updates, looking forward to seeing more of this! And I love the accent xD
You'll probably have to use C# to use .NET specific features AFAIK. If you need to get started look up Catlike Coding, they have some pretty neat...
You cannot replace it, I'm pretty sure about that. But you can avoid using rigidbodies, and only manipulate objects through their transforms. I...
Just create a function in every object that gets called which assigns the GUID, and sets a variable to false, so the GUID persists.. Or maybe I'm...
I use VS, because it has more buttons to press.. Joking aside, I just find Mono slow, and it doesn't give me the code suggestions as frequently...
What I did was to get different patterns was to use arrays. The way I did it was having an array for the creature pattern, so lets say I want...
The only thing I can think of is to create a separate scripting language, which you then stream to the client, and the client interprets.. It's...
Just been doing some work on an aircraft of some sort. I have no idea where this will lead to, just tried messing around with some textures :)...
Created some new artwork, improved panel: [IMG]
Created a new webbuild Build3
I made a webplayer build for the guys who don't wanna download the game Build1
This is a relatively big build, and update. A working prototype! Implemented: Gravity Menu's Gravity panels 2 tutorial levels...
Where is the GDI logo? Lol just kidding, it just looks a lot like a Titan. Nice work though! ;)
Here is a small demonstration of a prototype that I'm working on! :)[media]
Cool idea, you should have a Wilson volleyball somewhere on the island ;)
Latest webbuild: Latestweb Latest offline build: Latest Offline Hello, I'm Tordur this one of my first "real" projects. And also one of my first...