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My name is Clarence. I am a highly experienced and professional Unity developer/programmer currently available for part-time or full-time remote...
Thanks! It seems to be working now
Description of issue: I have been trying to set up my first cloud build project. I created a project ID under the Unity Developer Console and...
FYI - I don't think the pivot offset above is actually necessary for this. From what I can tell, Transform.position is already going to give you...
I've been seeing basically the exact same behavior reported in this Linux support thread (which was confirmed by UT), but I'm seeing it on...
Same here. FlipX/Y don't seem to do anything. I'm trying to work around it at the moment by using a -1 transform scale on the UGUI component......
I've been testing builds w/ 5.3.1 and they've been working and displaying properly. It's just that input (registering touches on Unity UI buttons)...
So, if I need to develop a multi-display app designed for two 1080p monitors, for example, is the best workaround to just build a single canvas at...
I'm working on a project in Unity 5.3 w/ multiple display support. I'm rendering a separate canvas to each display in fullscreen native...
I'm using Unity UI in a multitouch scenario on large touchscreens. Multitouch works great out of the box, but I'm finding that Unity will also...
I do quite a bit of Unity UI work, but I'm stumped on this. How can I take a widget that needs to appear rotated and stretch it after the...
I actually did have some performance problems at first. I had 6 rigidbody bubbles each with attractors, plus another 8 attractors that served to...
I actually had one project I was working on where several UI buttons were bubbles and I needed them to float around and push away from each other...
I have some ideas for some pretty simple 2D puzzle games and it occurs to me that it might make sense to treat all the game elements entirely as...
Good point. Sometimes even the big guys surprise you.
Gamesparks does look pretty impressive. I'm intrigued. Am I correct in reading that they basically handle the problem of cross-platform IAPs and...
I'm working on a game where you can asynchronously play and challenge other people to beat your score (think something like SongPop). So you...
Just found out that a bunch of assets from Infinity Blade are now free on the Unreal Engine Marketplace. It's always nice to have a collection of...
By "tracking" I mean the spacing between characters in a string of text. From what I can tell, there's no way to do it out of the box. Am I...
Nice! I had a feeling somebody would have already done this. I will definitely be giving this a try in the next day or so.