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I'll throw my method in here, too. It captures the frame duration every frame but smoothes the result with recent frames having a higher...
:/ I might be able to help whoever to get that PixelEuphoria content to work, but honestly, it's quite jank - and only solves a portion of the...
I wanted to ask about what's the limiting factor with AudioClips not allowing streaming PCM on the WebGL platform. Below is a script that can be...
Thanks for the reply and the insight! I'm using UI Text. I think I get what you're saying. I guess no matter what the scale is, in the end, the...
I'm having an issue where changing the CanvasScaler scale factor can randomly change how text is wrapped and can change the number of lines for...
I was completely missing an Emscriptem folder in "Program Files". I fixed a similar issue by making the missing folders by hand in Program Files...
One workaround you could try: In that BuildTools folder there should be an Emscriptem folder. Copy its contents to the folder it says emcc is...
Everywhere I said 128, I meant 256. The forum won't let me edit my post.
Man this is finicky. For me it's compounded even more by the issue that Android audio latency is a KILLER, even when testing samples for their...
Given that I know where the HoloLens rendering camera is in the Unity scene, how do properly get information on the HoloLens' webcam? * The...
I have an editor script for a MonoBehaviour that gives the inspector a button that modifies the MonoBehaviour. I added an Undo.RecordUndo() in...
*bump I got this problem from changing the fbx hierarchy and overwriting the previous fbx files ( 50 facial animations and 30 movement...
When I import an fbx character, select it in the Projects window, and set the inspector to the Animations tab, there's several options at the...
I upgraded to 4.3 since the rest of my lab upgraded. Now I have entirely new evils to work with. I have a few main questions I was hoping a...
Woo! Solved it (kinda). Instead of checking for the messages, I reverted to using a huge RepeatButton behind the scrollview created with GUI...
Thank you MD_Reptile. While I am aware of Input.touch and we've used them before, I can't figure out how to use them with GUILayout scrollview. So...
So I'm using GUILayout.BeginScrollView() and I want to check when the user pressed a blank space in the scrolling area, drags around, and...
Exactly like that, thank you!
I noticed that the System.Drawing namespace isn't in Unity. Without it, is there any way in Unity(C#) to load in an image file (jpeg/png) and get...