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GameObjectEntity is providing us a way to make a GameObject and its components visible to the ECS World. I plan on making a big part of our game...
I read in a lot of threads here and there that GameObjectEntity will eventually be deprecated in favor of ConvertToEntity. We've just started the...
No, it's not a simple array copy type of thing, I'm filtering it, so the Length will be lower and the indexes won't be the same. The...
Soaryn, I tried to toy with NativeStream with something like the code below, it seems to work, but the ToNativeArray<>() call I must do after is...
So, a simple, general question that I can't find an exact answer to. Let's say I need to loop in parallel jobs on entities (or maybe even on a...
In the builtin rendering pipeline, I could add [ImageEffectOpaque] to a post process so it could render before all transparent object. I added...
I've been experimenting with that method for a while, and it works as expected. However, I have an issue with both CommandBuffers Playback being...
Let's say I have a bunch of objects called interactors that will be managed with multiple jobs similar to the one below. Those jobs need to be...
I had the same problem and I got through WACK by stripping every .js scripts including standard assets.
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