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Well, this popped up in my alerts again. Here's a specific example of a rather large name game that doesn't even try to make this look good:...
Oh, wow, this topic again. Good times... I'd argue what you describe here is a real time tactics game, which is about half of what makes an RTS....
Speaking from experience, when web devs hear a non-techie say "encrypted password", we mentally substitute "hashed password" because most people...
So I'm trying to make some animations in the Animation editor and I find I'm fighting the default curves more often then they're helping,...
What makes you think I didn't initialize a Git repo before even opening Unity? ;) Well, besides the fact that most rookies like me don't do...
Thanks, but I actually don't have any Prefabs yet...so that's probably not the issue. *shrug* Edit: Just started up Unity again and the problem...
So one thing I really want to do in my current project is use Unity's ability to recompile scripts while the game is running. When I do that,...
I've never actually found this to be very informative, myself. All I usually see is my opponent doing the same thing I tried to do, just faster...
RTS is one of those genres that I always think I'm going to enjoy but usually don't. The idea definitely appeals to me - commanding an entire army...
Actually, that's partially true. Which leads me to My One Piece of Advice: Don't try to be original. You won't succeed. It's much better to...
Disagree here. N64 games had stunning graphics when they were released, and since have become very dated-looking. (Notice that nobody's* making...
Thought about posting this in Collaboration, then I realized that I didn't know if this was even a thing. I've noticed that when I'm working on a...
I stand utterly corrected. Thanks, Unity!
You might be misinterpreting my post - I'm not starting with the assumption that busywork is inherently bad. I used Metroid as a positive example...
I think there are a few ways we can try to define busywork: A player is expected to make a decision with only one optimal option, and the optimal...
Again to defend PvZ, I think the tap-to-collect mechanic serves a very important purpose: to communicate that you have gained resources! There's a...
Nope, as a free user myself, I think it sounds entitled too. Us free users use the tool without giving the company anything in return for their...
Seems like you're not a fan of either Starcraft... I'm glad to hear I'm not the only one! The particular implementation of "busywork" in...
Tap-to-collect seems to have two advantages: 1. It can prevent periods of non-interactivity in a strategy-type game where you would otherwise...
Battlefield Heroes used "valor points", which I think is pretty good name for what you're trying to do.